NASCAR 98
- NA: September 24, 1997[1]
- EU: November 1997
- EU: 1997
- NA: December 5, 1997[2]
NASCAR '98 is a racing simulator video game developed by Stormfront Studios,[3] published by EA Sports, and released in 1997 for Sony PlayStation and Sega Saturn. This was the first game in the EA Sports NASCAR series.
Gameplay
The original (non-collector's edition) version includes 24 NASCAR cars and drivers,[3] including Jeff Gordon, Dale Earnhardt, Mark Martin, Dale Jarrett, Rusty Wallace, John Andretti, and Terry Labonte; 10 official NASCAR tracks, including Charlotte Motor Speedway, Bristol Motor Speedway, and the then Sears Point International Speedway, the short track at Suzuka Japan, and six fantasy circuits, and in-depth car setups. One player can race with all 24 cars or two players can race with 8 cars on the track. There are single-race and Championship Season game modes, and gameplay settings allow the player to race with varying levels of race length, AI difficulty, and realism, among other settings. The AI doesn't pit during long races.
Atlanta Motor Speedway still uses its design from 1996, despite it being modified for 1997.
Features
Instant replay
NASCAR '98 includes an instant replay feature, allowing the user to view the race back until about 30 seconds before the action was paused. It can be watched from any of several angles. Non-user cars cannot be focused on in instant replays.
Damage, wrecks, and cautions
NASCAR '98 has a limited damage system. Portions of the car appear to dent inward after contact, but otherwise nothing changes graphically. A hard enough impact might result in a mechanical failure, or a tire in the region hit hardest might come loose from the car. AI cars stop immediately after contact, while user cars stop accelerating until they slow to a near stop or make contact with a wall or other car. Non-contact random damage consists of an engine failure, in which white smoke pours out from behind the AI car, which slows down and pull to the inside of the track, heading for the pit lane. User cars cannot blow an engine.
Cars can flip, but only after contact with another car and then only rear over front. A car is taken out of the race shortly after a flip in the same way it would after a lost tire.
A caution flag appears after an AI car is taken out of the race. A blue tow truck appears in front of the broken car, and the field gathers into a line just long enough for all the cars to line up. Pitting under caution is not an option, and most cautions do not last a whole lap except at Bristol.
Driver profiles
In the main menu, there is an option to view a small profile about each driver, featuring a small picture of the driver, a small rotating version of their car, a short biography, and that user's stats for racing with that driver.
Collectors edition
To commemorate the 50th anniversary of NASCAR, a collector's edition for PlayStation with a new cover featuring a black and white picture of one of Richard Petty's 3rd generation (1971–1974) Dodge Chargers racing modern 1998 cars of the day was released. Additions to the game included 'King of NASCAR' Richard Petty in his trademark No. 43 car and Darlington Raceway, the original super speedway. The game came with a NASCAR 50th anniversary key chain as well.
Reception
Publication | Score | |
---|---|---|
PS | Saturn | |
Consoles + | 85%[4] | 55%[5] |
Electronic Gaming Monthly | 7.75/10[6] | 7/10[7] |
Famitsu | 24/40[8] | N/A |
Game Informer | 8.5/10[9] | 9/10[10] |
GameFan | 82%[11] | 74%[12] |
GameRevolution | B+[13] | N/A |
GameSpot | 7.9/10[14] | 6.5/10[15] |
IGN | 8/10[16] | N/A |
Official U.S. PlayStation Magazine | ![]() ![]() ![]() ![]() ![]() | N/A |
Sega Saturn Magazine | N/A | 69%[18] |
NASCAR 98 received mostly positive reviews, with critics praising the authentic handling,[6][15][16][18][19][20] multiplayer mode,[14][18][19] smooth and detailed graphics,[6][7][14][15][16][19][20] and the comprehensive usage of NASCAR licensing, with real world cars, drivers, tracks, and sponsorships.[6][7][14][15][16][18][19][20] Glenn Rubenstein of GameSpot was particularly pleased at the greater number of cars and relatively small tracks, which together ensure that the player is constantly vying for a place.[14] IGN stated that "With a smooth frame rate and very little draw-in, NASCAR 98 looks and moves almost flawlessly. Even with a crowded track the game moves butter smooth."[16] Some warned that the game would appeal only to hardcore simulation fans, and the average gamer would have more fun with an arcade-style racer.[6][7][15][18] However, Kelly Rickards said in Electronic Gaming Monthly, "You don't have to be a fan of NASCAR to enjoy this game. I don't follow the sport, but I can appreciate all the good things EA did with this game."[7] GamePro gave the PlayStation version a 4.5 out of 5 for graphics and sound and a perfect 5.0 for control and fun factor, commenting, "The popularity of NASCAR racing has mushroomed - it's now only rivaled by the NFL - and this game's powerful combination of sleek graphics, detailed features, and fender-crumpling action will satisfy any serious race fan."[19]
Reviews for the Saturn port were somewhat less favorable than those for the PlayStation original due to the prominent pop-up and other graphical differences.[7][18][20] Most felt the game was still good enough to be recommended for Saturn owners.[7][15][20] Sega Saturn Magazine was an exception; additionally citing grainy textures, and the PAL conversion's conspicuous borders and slower speed, they gave it a tentative recommendation to simulation-lovers only.[18] GamePro instead argued, "If you have both systems, the PlayStation NASCAR '98 easily laps the Saturn version. But in a season where Saturn titles are few and far between, NASCAR's a solid buy for Sega racers looking for new tracks to conquer." They gave it 3.5 for sound and a 4.0 for graphics, control, and fun factor.[20]
In Japan, where the game was ported and published by Electronic Arts Victor on March 19, 1998, Famitsu gave it a score of 24 out of 40.[8]
NASCAR 98 was a runner-up for "Racing Game of the Year" (behind Diddy Kong Racing) at Electronic Gaming Monthly's 1997 Editors' Choice Awards.[21] It was also nominated for both "Console Racing Game of the Year" and "Console Sports Game of the Year" at the inaugural Interactive Achievement Awards, presented by the Academy of Interactive Arts & Sciences.[22]
References
- ^ GameSpot staff (September 24, 1997). "EA Releases 3 New Games [date mislabeled as "April 26, 2000"]". GameSpot. CBS Interactive. Archived from the original on January 29, 1999. Retrieved December 18, 2020.
- ^ GameSpot staff (December 5, 1997). "VGS Game Calendar [date mislabeled as "April 26, 2000"]". GameSpot. CBS Interactive. Archived from the original on February 20, 1999. Retrieved December 18, 2020.
- ^ a b EGM staff (June 1997). "NASCAR 98: EA's New Sim Could Solidify them as King of the Racers". Electronic Gaming Monthly. No. 95. Ziff Davis. p. 97.
- ^ Gia; Spy (October 1997). "NASCAR 98". Consoles + (in French). No. 69. pp. 140–41.
- ^ "NASCAR 98". Consoles + (in French). No. 73. February 1998. p. 146. Retrieved December 18, 2020.
- ^ a b c d e "Review Crew: NASCAR 98". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 197.
- ^ a b c d e f g "Review Crew: NASCAR 98". Electronic Gaming Monthly. No. 102. Ziff Davis. January 1998. p. 162.
- ^ a b "ナスカー98 [PS]". Famitsu (in Japanese). Enterbrain. Retrieved December 18, 2020.
- ^ Reiner, Andrew; McNamara, Andy; Storm, Jon (November 1997). "NASCAR 98 - PlayStation". Game Informer. No. 55. FuncoLand. p. 60. Archived from the original on January 21, 1998. Retrieved December 18, 2020.
- ^ "NASCAR 98". Game Informer. No. 58. FuncoLand. February 1998.
- ^ Joe Kidd; The Rookie (October 1997). "NASCAR 98". GameFan. Vol. 5, no. 10. Metropolis Media. p. 124. Retrieved December 18, 2020.
- ^ Jacques Strap; Mylonas, Eric "ECM" (December 1997). "NASCAR 98". GameFan. Vol. 5, no. 12. Metropolis Media. p. 115. Retrieved December 18, 2020.
- ^ Tony V. (November 1997). "Nascar '98 [sic] Review". GameRevolution. CraveOnline. Archived from the original on June 13, 1998. Retrieved December 18, 2020.
- ^ a b c d e Rubenstein, Glenn (December 30, 1997). "NASCAR 98 Review". GameSpot. CBS Interactive. Retrieved February 10, 2020.
- ^ a b c d e f Smith, Josh (December 18, 1997). "NASCAR 98 Review". GameSpot. CBS Interactive. Retrieved February 10, 2020.
- ^ a b c d e "NASCAR '98". IGN. Ziff Davis. September 23, 1997. Retrieved February 10, 2020.
- ^ "NSACAR 98". Official U.S. PlayStation Magazine. Vol. 1, no. 5. Ziff Davis. February 1998.
- ^ a b c d e f g Nutter, Lee (January 1998). "NASCAR '98". Sega Saturn Magazine. No. 27. EMAP. pp. 72–73. Retrieved December 18, 2020.
- ^ a b c d e Air Hendrix (November 1997). "NASCAR '98 Blasts Across the Finish in First Place". GamePro. No. 110. IDG. p. 156.
- ^ a b c d e f Air Hendrix (January 1998). "NASCAR '98". GamePro. No. 112. IDG. p. 118.
- ^ "Editors' Choice Awards". Electronic Gaming Monthly. No. 104. Ziff Davis. March 1998. p. 88.
- ^ "The Award - Updates". Interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998. Retrieved 13 April 2023.
External links
- NASCAR 98 at MobyGames
- v
- t
- e
- NASCAR 98
- NASCAR 99
- NASCAR 2000
- NASCAR 2001
- NASCAR Thunder 2002
- NASCAR Thunder 2003
- NASCAR Thunder 2004
- NASCAR 2005: Chase for the Cup
- NASCAR 06: Total Team Control
- NASCAR 07
- NASCAR 08
- NASCAR 09
- Jeff Gordon ('98, '02, '06, '09)
- Dale Earnhardt ('99, '00)
- Tony Stewart ('01, '04, '08)
- Dale Earnhardt Jr. ('03)
- Kevin Harvick ('05)
- Jimmie Johnson ('06)
- Elliott Sadler ('07, '09)