Telenet Japan
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Content in this edit is translated from the existing Japanese Wikipedia article at [[:ja:日本テレネット (ゲーム会社)]]; see its history for attribution.
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Native name | 株式会社日本テレネット |
---|---|
Romanized name | Kabushiki-gaisha Nihon Terenetto |
Industry | Software development |
Founded | October 1983; 40 years ago (1983-10) |
Founder | Kazuyuki Fukushima |
Defunct | October 25, 2007; 16 years ago (2007-10-25) |
Fate | Bankruptcy |
Website | www |
Telenet Japan Co., Ltd. (株式会社日本テレネット, Kabushiki-gaisha Nihon Terenetto) was a Japanese video game and software developer founded in October 1983 by Kazuyuki Fukushima.[citation needed] The company had several video game divisions including: Wolf Team, Laser Soft, Renovation Game (Japanese publishing division), Renovation Products (North America publishing division), Riot, Commseed, and Telenet Jr.[1] Telenet Japan's North American subsidiary, Renovation Products, was acquired by Sega of America in 1993.[2] With debt of ¥1 billion, the company ceased operating in late September 2007 and closed its doors on October 25.[3][4] Sunsoft acquired Telenet's entire software library in December 2009, citing plans to remake or re-release (via Virtual Console) the old titles.[5] The Japanese company Edia acquired Telenet's catalogue from City Connection in January 2020.[6]
Riot
The Riot division came into existence in 1991 when Telenet Japan was expanding in the country.[citation needed]
However, because Telenet was starting to lose sales in 1993, the company went through extensive restructuring which resulted in the closing of a few subsidiaries. Some staff employed at Laser Soft and Riot were transferred to another subsidiary, Wolfteam. The same year, several key developers of the PC Engine games Tenshi no Uta I & II left Riot to found Media.Vision and work on a new RPG franchise, Wild Arms.[citation needed]
Riot was also known for employing graphic artist and later game director Eiji Kikuchi, as well as music composer Michiko Naruke.[citation needed]
Games list
Developed
| Published
|
References
- ^ "Column: 'Might Have Been' - Telenet Japan". GameSetWatch. December 17, 2007. Retrieved February 10, 2021.
- ^ Bidwell, Chris (November 6, 2002). "Sega ReVisions #2". IGN. Retrieved February 10, 2021.
- ^ Gantayat, Anoop (October 31, 2007). "Nihon Telnet Closes Shop". IGN. Retrieved February 10, 2020.
- ^ "「夢幻戦士ヴァリス」の日本テレネットが事業停止". ITmedia. October 30, 2007. Retrieved February 10, 2021.
- ^ aueki (December 10, 2009). "サンソフト,日本テレネット作品100タイトル以上の版権を獲得,北米市場に再参入". 4Gamer.net. Retrieved February 10, 2021.
- ^ "エディア、シティコネクションからゲームソフト139タイトルに係る知的財産権を取得…旧・日本テレネット系タイトルが取得対象に". Social Game Info. January 14, 2020. Retrieved February 10, 2021.
External links
- Official website at the Wayback Machine (archived September 11, 2008)
- Giant Bomb Profile
- MobyGames Profile